

Introduced in 1.15.2, build #358.ĭescription: If set to true, pistons may in some cases become headless. This includes bedrock, end portal frames, end portal blocks, and more.ĭescription: If set to true, will allow duplication of TNT, carpets and rails. This needs to match your proxy’s forwarding-secret setting.ĭescription: Sets whether unbreakable blocks can be broken with vanilla exploits.

Set to match your proxy’s online-mode setting.ĭescription: The secret string that is shared by your Velocity proxy and this server.
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If this is true, do not enable the bungeecord setting in spigot.yml.ĭescription: Instructs the server how to handle player UUIDs and data when behind velocity. This sets whether the server should remove those empty teams automatically.ĭescription: Set this to true if this server is behind a Velocity proxy. A value of -1 means it will pick a recommended value for you.ĭescription: Some scoreboard plugins leave hundreds of empty scoreboard teams around, dramatically slowing down login times. A value of -1 means it will pick a recommended value for you.ĭescription: How many players should be saved at most in a single tick. Warning: This setting can be broken by plugins interacting with the scoreboard, double check plugins when troubleshooting this value.ĭescription: Set how often players should be saved. This is helpful to rendering and chunk generation.ĭescription: Sets whether the server should allow players to collide with one another. Makes major changes to fishing formulas.ĭescription: Sets whether the server should save player data, such as inventories, experience, and advancements.ĭescription: How many chunk tasks may be done in the middle of ticks for all worlds. Suggest-player-names-when-null-tab-completionsĭescription: Instructs the server to return a list of players when tab-completing if the plugin has no tab completions of its own.ĭescription: Use alternative luck formula by Aikar, allowing luck to be applied to items that have no quality defined. If more players join, they will be postponed until later ticks to join. Set to match your proxy’s online-mode setting.ĭescription: Sets whether or not console command senders have all permissionsĭescription: Sets the maximum size of the region file cache.ĭescription: Sets the threshold at which the server will consider incoming packets as spam and ignore them.ĭescription: Sets the maximum amount of players that may join the server in a single tick. Global settings affect all worlds on the server as well as the core server functionality itself.ĭescription: Sets whether the server should dump all configuration values to the server log on startup.ĭescription: Loads bukkit’s permission.yml file before plugins, allowing them to check permissions immediately on enable.ĭescription: Instructs the server how to handle player UUIDs and data when behind bungee. Here are some of the most commonly changed options: Global Settings If you have any problems editing this file please let us know via a support ticket, and we will help you.Īs PaperMC is updated the configuration options are liable to change, you can always find the latest options on this site: Paper.yml is a file that provides you with a wide variety of options for configuring your PaperMC server. Minecraft | PaperMC | How to edit paper.yml (configure PaperMC)
